﻿using BarrageGameAssistant.Core.Configs;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace BarrageGameAssistant.UIForms
{
    public partial class FrmEditModeSelection : Form
    {
        /// <summary>
        /// 游戏配置
        /// </summary>
        public GameProject? CurrentGame { get; set; }

        public FrmEditModeSelection()
        {
            InitializeComponent();
        }

        private void FrmEditModeSelection_Load(object sender, EventArgs e)
        {

        }

        private void btnAdd_Click(object sender, EventArgs e)
        {

        }

        private void btnCancel_Click(object sender, EventArgs e)
        {
            this.DialogResult = DialogResult.Cancel;
        }

        private void btnOk_Click(object sender, EventArgs e)
        {
            this.DialogResult = DialogResult.OK;
        }

        private void tsmiDelete_Click(object sender, EventArgs e)
        {

        }
    }
}
